RRF #486

02/07/10 | by StenMan [mail] | Categories: Random Rockman Facts [RRF]

Hi everyone. How are you all today? Hopefully all is well and enjoyed your weekend… of what was the weekend anyways. For today, i’ll keep on with the trend and go from Rockman 7 to Rockman 6. Going back in time. Today’s RRF is: ‘Power Piston’. Anybody remember this stage boss? I certainly do. This is the second fortress boss found in Mr.X’s castle. This is the one that stays on the far right wall (technically the only wall) and constantly moves up and down the wall and stomping up against it non-stop. While it has no direct atttacks, it’s constant stomping causes large boulders to fall down from the ceiling. These boulders, not only can fall down on you anywhere that you stand… which, i also should add that they really hurt like hell, but the can also indirectly act as barries against damaging the Power Piston itself. The boulders drop no items, but they do have some HP and if you try to attack it, it can cancel out your shots. Having weapons that can travel up or in arcs are the best bet when battling against Power Piston, and of course, it’s weakness is Silver Tomahawk, so use that against it. Silver Tomahawk travels upwards, so its generally the easiest to hit it with, but since it moves up and down the walls, it can evade your shots. Should you run out, you can try and hit it with Knight Crush, Yamato Spear or Blizzard Attack, but they can be hard to hit it with. Overall, its’ a pretty easy boss to dispose of, but the constant falling boulders can prove to be a little bit of a hinderance and nuisance, but its definitely the easiest fortress boss in Rockman 6… at least i find it to be.

That concludes today’s RRF. Hope you enjoyed and see you tomorrow.

RRF #485

02/06/10 | by StenMan [mail] | Categories: Random Rockman Facts [RRF]

Hello everybody. How are you all today? Hopefully all is well on your end, and enjoying your weekend. For today, we’ll stick with the Classic series again, and go from MegaMan 8 to MegaMan 7. Going down in the numeric system. Today’s RRF is: ‘Freeze Cracker’. This is a neat little weapon in this game. This snowflake weapon here is acquired after you melt FreezeMan… well, considering he’s weak to Junk Shield, maybe that wasn’t the best example, but whatever. Anyways, enough rambling… the Freeze Cracker serves as both the ice-style weapon and the multi-directional weapon in MegaMan 7. While this weapon cant change directions… like Gyro Attack could for example… it acts a bit like Metal Blade could, its multi-directional if you push up or down on the D-pad. If this weapon hits a wall, it will shatter and break apart, but in doing so, the shattered pieces will fly out. They can then hit enemies in the air or down below. The damage will be reduced since it’ll be smaller hits and smaller pieces. This weapon here can also freeze the flowing lava in JunkMan’s level. For most parts, it can just save you from getting yourself hurt or killed, but it can also open up some hidden passage ways to collect some special items. This weapon is also effective against both BurstMan and SlashMan, but its more ideal to use against SlashMan since it’ll physically freeze him on contact… and the sprite work on that is pretty good as well, quite entertaining. It works if you hit him head on with it or with the broken shards, but the damage ratings will differ. This can also be used against Bass’s first form and the Wily Capsule, but doesnt do a lot of damage. On a minor note, this one also appears in Power Battle. Overall, its a decent weapon in this game, does decent damage, serves nicely as both a multi-directional weapon and a freezing weapon, and can be fun to use.

That concludes today’s episode of RRF. Hope you all liked and see you again tomorrow.

RRF #484

02/05/10 | by StenMan [mail] | Categories: Random Rockman Facts [RRF]

Hello everybody. How are we all today? Hopefully all well and enjoyed both the goodies for Shotgun J’s 2nd year and the 9 Things About MegaMan 9. For this RRF, we’ll stay with the Classic series, but go from MegaMan 9, to MegaMan 8. Today’s RRF is: ‘Thorn Vine’. Well, this one here isn’t really all that much of a stage enemy, more so its a stage obstacle. This is the large spikey-thorny like obstacle that appears throughout SearchMan’s stage. They don’t move at all, though they are placed in a lot of areas where you’ll have to find a way to either destroy them or try and avoid them. If you run into them or fall into them, get ready for some serious pain, as the thorns can shock you and deal out a fair amount of pain. Hey, it’s thorns, they do hurt you know… i rolled down a dirt enbankment as a kid and rolled into a big blackberry bush… it didn’t feel all that good… quite painful… and i’m pretty sure if you make Rockman crash into them, he’ll feel some pain like that too. If you don’t want to try and avoid them, you can destroy them, but you can only do so with the Flame Sword, as the Flame Sword is the only weapon that can damage them, let alone destroy them. It’ll burn them up. Overall, they may not be an enemy, but an obstacle.. they can be a bit of a nuisance, but if you go into the level with Flame Sword, then these shouldn’t bother you at all.

That concludes todays’ RRF. Hope you enjoyed and see you tomorrow.

Telly's Top Lists #6

02/02/10 | by StenMan [mail] | Categories: Telly's Top Lists

Hello everybody. How are…. ok, i think i’ve said that enough times today, since this is now my 4th post today for Shotgun J’s 2nd anniversary. Anyways, here, i’ll present another one of my Top Lists from Telly. Since i’ve been playing a ton of MegaMan 9, and just completing my 9 Things About MegaMan 9, people have asked me about m personal takes on MegaMan 9 and here i’ll present this: The best weapons in MegaMan 9. None of them really are bad, i actually think that MegaMan 9 has awesome weapons, just some are better then others. Anyways, here they are!

8: Concrete Shot

While this weapon has some nice uses, especially in creating very temporal platforms and stopping the large magma beams, i generally fight ConcreteMan last, so i dont use this weapon as much as i’d really like to. It’s still nice though, even at the end.

7: Magma Bazooka

This one here does hit pretty hard, especially in its charged shot, and definitely covers some nice range, i didn’t use this one all that much, except in set areas. It’s still pretty good though, nice to actually have a charged shot without using ProtoMan.

6: Plug Ball

I recently covered this one, so there’s not too much more i can say about this one here, but this one is much better then the Bubble Lead. Goes well along the floor, walls and ceiling and get hit pretty much anything that isn’t in the air.

5: Laser Trident

Almost every game needs a piercing weapon of some sort, and Splash Woman’s weapon does that, and quite a nice job as well. This is great for destroying frozen magma barries and going through things like shields. It also doesn’t use up a lot of weapon energy, so this one can be quite practical to use as well.

4: Hornet Chaser

AHHHHHHHH BEES!!!!! Haha. Firing off some bees, or hornets or whatever may seem pretty lame and silly, this weapon is one of the more practical ones. Can’t reach that 1-UP? Is that big screw just out of your reach? Hornet Chaser will pick them up for you. They’ll also home in on enemies and destroy them… but they’ll home in on any enemies before they’ll pick up any items for you. This one is pretty good, never thought it would, but it is.

3: Tornado Blow

Personally, i think it was hard picking between these 3 next ones, as i personally think they are just awesome. Anyways, i covered this one as well recently, and it’ll blow away pretty much anything on the screen, and spin them around while they are in the air, and its awesome to use. It’s major downfall is the 7 bits of energy in order to just use it one time… not cool, but expected of a hit-whole-screen weapon.

2: Black Hole Bomb

Instead of blowing them away… how about sucking them in with gravity? I’m generally not that big of a fan of weapons where i have to hit the button more then once in order to be able to use it once, but this one here is an exception. Moving it around is cool, and the noise it makes is interesting, but once you open up the vortex, anything within its range gets sucked into it and killed. One little extra, i love how when the vortex disappears and enemies who havent been sucked in get killed anyways… not sure if that’s a glitch or in there for humour.

1: Jewel Satellite

Oh yay! Generic Shield Weapon Get!!!…. wait a second… i’m standing here in one stop for almost 72 minutes, i’ve killed almost 15,692 enemies and its STILL there. Sweeeeeeeeeeeeeeeeeet! While this one may seem like any other shield or barrier like Leaf Shield or Star Crash or Junk Shield, but this one here is much more stronger and much more practical then any shield in the Classic series. You can walk around with it anymore and throw it at will and if enemies that are weaker then the shield, it will stay up almost limitlessly. If something is stronger then the shield, then it will go down, but this one will definitely put a grin on your face.

That concludes this latest episode of Telly’s Top Lists. Hope everybody enjoyed and see you all again soon.

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Epsilon's Challenges, February 2, '10

02/02/10 | by StenMan [mail] | Categories: Epsilon's Challenge Stadium

Hello everybody. Since its still the 2nd anni of Shotgun J, i have more content then just today’s RRF and here Epsilon has 2 new challenges for you all to take. Here they are:

Challenge 1:

Categories: Sprinter, Gladiator

Speed Run Rockman X8, on Hard Mode and on (preferably), a fresh copy or save file. You can’t use/buy any of the items in the shop and you can only use Standard X… no armours, and only use Standard Axl. No Zero here and no time limit either.

Challenge 2:

Categories: Sprinter, Nintendo Hard

Speed Run Rockman 3… without getting hit, with dying, without using any special weapons (unless buster is immune), without using Rush (unless unable otherwise) and without killing any stage enemies (unless unable to proceed, ie. mini-bosses). Enjoy this one.

That concludes these new challenges. Enjoy!!!… and no cheating.

RRF #483

02/02/10 | by StenMan [mail] | Categories: Random Rockman Facts [RRF]

Hello everyone. How are you all today? Hopefully all is well. Today is Shotgun J’s 2nd anniversary, and its part 9 of 9 in my 9 Things About Megaman 9, so we’ll there again… go figure. Today’s RRF is: ‘Fully Unloaded’. Yes, it’s another one of the 50 challenges offered in this game. This one here is #38, and is one of the more real unorthodox ones issued. There’s ones that require you to beat the game in a certain way or time limit or use weapons or kill an amount of enemies or not getting hit or killed. This challenge herem in order for you to complete it, is to hit a boss with all special weapons before you kill it. This one is extremely difficult to do, since most weapons will run out or do very little damage or are just hard or next to impossible to hit with. It’s a bit easier to try this one on the fortress bosses in Wily’s castle, mainly the Spike Shooters and the Shark Submarine, but if you really want to, your re-matches with the 8 Robot Masters you can try as well. Some of the ones who aren’t all that difficult are most likely your best options for this as well. Ones like Galaxy Man, Plug Man, ConcreteMan and Splash Woman are probably the best bets here, but you can do it on any if you really want. Just make sure you have enough weapon energy, especially with ones like Tornado Blow and Black Hole Bomb. Overall, like some of the challenges in this game, it’s quite unusual and strange, but it can offer some good gameplay and a pretty good time killer as well.

That concludes today’s RRF and part 9 of 9. Hope you enjoyed it and see you again soon.

2 Years of Shotgun J!

02/02/10 | by StenMan [mail] | Categories: AMAKEN's New Discoveries

Hello everybody. Well, it’s not huge news, but Shotgun J started up February 2, 2008, and since it’s February 2, 2010, that means that Shotgun J is 2 years old today!!!! For today, i’ll be presenting part 9 of my RRF special and have a couple extra goodies as well.
Stay Tuned.

RRF #482

02/01/10 | by StenMan [mail] | Categories: Random Rockman Facts [RRF]

Hello everybody. How are we all today? Hope all is well. After a small hiatus, and the weekend, i’m back again and here to present part 8 of 9 in my latest RRF/Shotgun J special. Today’s RRF is: ‘Deispider’. Here’s an enemy from MegaMan 9, and one i’m quite familiar with. This enemy here is found in both JewelMan and ConcreteMan’s level. Whenever you aren’t near then, they’ll just stay and cling on the ceilings and walk back and forth and not bother you. Once you get close enough to them, whether you are below them or above them on another platform, they will jump down from the ceiling and attack you, simply by jumping at you. They jump both in short and long leaps. Their jumps dont hurt all that much, but they can definitely prove to be a major hinderance, especially if you dont have very many weapons. It’s definitely easiest to get rid of them using either the Tornado Blow or the Black Hole Bomb on them. If you dont have these weapons, or are just low on energy, you can simply use your Buster against them. If you want to use weapons… apart from Tornado Blow and Black Hole Bomb, Hornet Chaser works well as it tracks them and Plug Ball since it goes on the walls and ceiling, but you can use anything you want really. Overall, they are an interesting little enemy, they can be a bit of an annoyance to your progress, but disposing of them is extremely easy to do.

That concludes today’s edition of RRF and part 8 of 9. Hope you liked it and see you tomorrow.

RRF #481

01/27/10 | by StenMan [mail] | Categories: Random Rockman Facts [RRF]

Hello everyone. How are you today? All is A-okay i’m hoping. It sure is here. Here we are at part 7 of 9 of 9 Things About MegaMan 9. We’ve looked at weapons, enemies and even challenges. Today, we look at a stage theme/area. Today’s RRF is: ‘Jewel Temptation’. Since pretty much of the main themes have the Robot Masters name in the title, it’s rather safe to say that this belongs to JewelMan (or maybe ConcreteMan or HornetMan, i’m just not sure, heh heh). In all seriousness, this IS JewelMan’s theme in MegaMan 9. This mine and cavern-like area is, for the most part, violet and purple in colour… maybe the jewels here are amythests… and have jewels and crystals in the walls and backgrounds. It’s not quite as flashy or sparkly like CrystalMan’s stage is in Rockman 5, but it’s definitely not short of the gems. For most of the first part, involves just fighting Mettaurs and a few new enemies, but then you get to the fun part, jumping on and swinging on large swinging platforms that are influenced by your movements, the faster you walk in a direction, they move they swing… including an extremely evil jump in where your timing has to be near perfect since the platform you have to land on after your jump is extremely small and the wall higher up is riddled with spikes. Once you get here, you’ll have to battle the stages mini-boss, the boulder in the wall. Pay attention to the boulders falling down and when the boss hits the floor because you can lose footing. Weapons like Laser Trident and Hornet Chaser do some pretty nice damage and shoot fast, though i personally like Plug Ball the best here since it can travel up the walls and on the ceiling. Once you get past here, you’ll have 2 more swinging platforms, where the area is loaded with spikes and your jumping and movements have to be very specific and very cautious, otherwise you’ll land right into the spikes… and more often then not, inadvertently. Once you get past those, you have another small area to get past and then you’ll get your battle with JewelMan. As for the music itself, i’ve heard some people say it’s a weird re-make in senses of AirMan’s theme in Rockman 2, and i can see it to a very small degree, but it’s its own sperarte theme and is rather catchy, though im not too sure it belongs in a cavern-like setting, but its still a pretty cool, and mellow theme. It’s one i enjoy listening to. Overall, this area is one i tackle early, just to get Jewel Satellite, but the area is pretty interesting, with or without the swinging platforms and the music is pretty neat and catchy as well.

That concludes today’s RRF and part 7 of 9. Hope everybody enjoyed and see you soon.

RRF #480

01/26/10 | by StenMan [mail] | Categories: Random Rockman Facts [RRF]

Hello everyone. How are we doing today? All good? I expect nothing less of course. Today, we’re at part 6 of 9 in my latest RRF and Shotgun J special. Today, we’ll take a look at another one of the challenges in the game. Today’s RRF is: ‘No Coffee Break’. This challenge here seems pretty easy and straight-forward, though it can be a little tougher then one might expect. This challenge here, number 12 on the master list, simply consists of you completing the game without using any tanks of any kind, be it Energy Tanks or Mystery Tanks. It does seem pretty simple, but if you get hit a lot in the game… or just can’t seem to get any extra weapon energy, you may have a bit of hard time completing this challenge on a specific saved game data. You can get this one a little bit easier by not buying any of the E or M tanks in Auto’s Shop on the main screen, or going out of your way to collect them throughout the numerous stages. I just completed this challenge just today, as i created a new file and went through the game without using any… but i still got hit a lot and died quite a few times. Overall, the concept of this challenge is very basic, straight-forward, and easy… but actually obtaining this one can be a bit tricky to get the first couple times you try to.

That concludes todays RRF and part 6. Hope you enjoyed and see you tomorrow.

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