RRF #553

07/25/10 | by StenMan [mail] | Categories: Random Rockman Facts [RRF]

Hello everyone. How are you today? All is well is an answer i’d be expecting. I’ll keep the intro brief and go onto RRF. For today, we’ll go back to the X series and have a look at an item. Today’s RRF is: ‘Metal Generator’. Well, Rockman X8 is definitely not short of items, and this here is one of them. This item here is used by every playable character in the game. This auto-use item creates metals as you walk along in a stage. It only works with walking, not dashing. After you take a few steps, you’ll automatically gain 24 metals. This can be a real handy way to rack up some more metals so that you can buy more items and weapons and upgrades from the lab. This item, combined with collecting some real high metal can make it much easier and quicker to obtain some items. Also, if you just want to rack up metals fast, you can just walk around aimlessly and watch it go up 24 just non-stop. A good way to do this is to go to Noah’s Park and just walk to the left and your character will walk non-stop in place and collect metals. Just hold the controller stick down and walk away and it’ll go non-stop… or until the controller stops. In order to obtain this item, you’ll need to find the rare metal for it, and it is well hidden and you really have to work hard for this one. This one is found in the Troia Base, right at the very end of all of the “training” areas. You have to get a perfect rank in all of the areas in order to obtain it… basically have the top row lit all the way across it. Using Zero with the D Glaive or Sigma Blade helps out here alot, so does Axl using the Ice Gattling and Ray Gun and the full-charged shots from the Icarus Armour on some parts. Overall, at first it can be a challenge to obtain it, but its definitely rewarding once you do acquire this item and its one that everyone should try and get first.

That concludes today’s RRF. Hope you all enjoyed it and see you all again tomorrow.

RRF #552

07/24/10 | by StenMan [mail] | Categories: Random Rockman Facts [RRF]

Hello everybody, How are we all doing today? Hopefully all is well and enjoying another sunny weekend… or at least it is here. Today, we’ll look at another one of Zero’s techniques and a cooler one in light of the summer heat. Today’s RRF is: ‘Hyougetsujin’. Ive said this before, but you sure gotta love the japanese names for almost all of Zero’s attacks. This attack here is one of his EX Skills from Rockman Zero 4, and this one is gained after you defeat Fenri Lunaedge. This weapon/skill here, also known as Ice Blade or Ice Moon Blade, consists of Zero shooting off an ice-like wave from his Saber with it equipped. you simply press down while slashing and he’ll fire this one off, and rather quickly as well. This one has quite a number of uses to it, especially if you can power-up your Saber, or if fighting a fair number of enemies that are close to the ground, so its an EX Skill that you should try to learn… then again, you should try to learn ALL of them. Apart from picking off small enemies and mini-bosses with this one here, ive found a good use for it when battling against Dr.Weil, by constantly slashing the kunai-like weapons that he uses. It will destroy them easier and can save your energy for the actual fight. Overall, its a pretty good EX Skill to get ahold of in Zero 4, one that as a fair number of uses and its very easy to use.

That concludes todays RRF. Hope you liked and see you tomorrow.

RRF #551

07/23/10 | by StenMan [mail] | Categories: Random Rockman Facts [RRF]

Hi there everybody. How are you all today? Hopefully all is well and getting ready for another weekend in your summer. For today, i’ll stick with the X series and have a look at another one of Zero’s techniques. Today’s RRF is: ‘Shingetsurin’. This one here is a little bit more unique. While this one here is used by Zero, it’s one that you don’t get to use at all. Why? Because this one is used by Awakening Zero in Rockman X5. It’s one of his special powered-up attacks when Eurasia crashes and Zero becomes Maverick. Shingetsurin, or True Moon Ring, is basically the replacement to his buster shots. Rather then just his simple buster shots that are used by him in the game, they are replaced into fair-size blue ring projectiles that will home in on X. They are pretty easy to avoid, but if you aren’t careful, then they can hit and they can also hit hard… much like all of Awakening Zero’s attacks do. If you are good at fighting against Awakening Zero, with or without the Ultimate Armour, there are ways to both make him use this attack only, and not use it at all. It all depends on how you fight him. Overall, while this attack is pretty cool for Awakening Zero, it would’ve been cool to actually use as regular Zero, but then again, an evil Zero needed his own littler arsenal.

That concludes today’s RRF. Hope you all liked and see you again tomorrow.

RRF #550

07/22/10 | by StenMan [mail] | Categories: Random Rockman Facts [RRF]

Hello everyone. How are you today? Hopefully all is good and still enjoying your summer. Well, its another milestone with 550. For it, i’ll cover a character for this one. Today’s RRF is: ‘Layer’. If i’m covering a character, why not cover a major one from the X series… or as major is being in only one game is. Anyways, Layer appears in Rockman X8 and acts as one of the 3 navigators in the game (I guess Signas thought that Alia could use some help). Layer’s speciality is analyzing enemies and bosses and in reploid and mechaniloid development. For a first time, her advice can be quite useless, especially for bosses. Apart from this, she doesn’t have much in-game use here… at least this way (i’ll cover more of that momentarily). She has a very interesting design, especially with her dark purple hair, purple cape, a white shirt that barely covered her chest and what basically could be the equivalent of Zero’s tighty-whiteys from his own series (this isn’t an M-rated game Capcom… geez). Storyline-wise, she has a little bit more of a character then you may expect. She has a little bit of a thing for Zero, both as a navigator and something a little more it seems. Layer is seen in a few cutscenes to show great concern for Zero’s well-being, as well as blushing hardcore when questioned of such things… especially when the crew are told of how she waited for Zero after missions. Its evident that Zero is aware of this, even asking her to be his navigator at the end of the Jakob Elevator, though i’m sure this is all he intends their relationship to be… after all, Zero’s navigators have a way of ending of dead if they get too close (bad reference i know). Apart from being a navigator, with the help of both completing the game on a few modes and using her alot and cheat codes, Layer is also a playable character. Once she is unlocked, then you have to spend 30000 or 40000 Metals to use her, depending on if you have Metal Discount (I have to pay her to fight?? Good thing the main characters fight for free. I wonder if I can get a tax break on it.) She is quite useful, as she basically serves as a clone to Zero. One of my personal bests in the Intermissions was with Layer. She has her own weapon, the Layer Rapier, which is basically a fencing sword. If you don’t want to use her fencing sword, don’t worry.. save up some metals and she can use all of Zero’s other weapons, including the Sigma Blade. Quite handy. Only thing she can’t do is use the Black Armour, which really is expected. After X8, Layer is never seen again… let’s just hope that if Capcom ever gets around to making an X9, maybe she will re-appear. Overall, she’s a pretty good character, as both a playable character and as a navigator. Hopefully she may re-appear again someday, and hopefully doesn’t flirt too much with Zero. While it was cool in the storyline, i don’t think she wants to end of dead.

That concludes today’s edition of RRF. Hope everybody enjoyed and see you all again tomorrow.

Epsilon's Challenges, July 19, '10

07/19/10 | by StenMan [mail] | Categories: Epsilon's Challenge Stadium

Hello everybody. How are we all today? Hopefully all is well, enjoyed your weekend and your summer. It’s time for a couple more challenges from Epsilon, and here they are.

Challenge 1:

Categories: Gladiator

After you beat the original Rockman ZX games (or at least get far enough in it for it to work), battle against all of the Psuderoids at least once in their old chambers in which they are originally fought. Only restriction: Only use single kunai’s from Model P. Extra points the higher Level Victory you can get.

Challenge 2:

Categories: Sprinter, Gladiator

Speed run the entire Zero Collection (1, 2, 3 & 4) on Easy Mode and ALWAYS maintain an A-rank. You can’t use any Rank Elves here. If you lose your A-rank, reset from the very beginning at Zero 1.

Good luck on these ones here, enjoy, and no cheating!

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RRF #549

07/16/10 | by StenMan [mail] | Categories: Random Rockman Facts [RRF]

Hello everyone. How are you all today? Hope all is well and getting ready for another summer weekend. For today, i’ll head on over the ever-popular weapon trend and do it in the Classic series. Today’s RRF is: ‘Thunder Wool’. I covered this one earlier as part of one of my Telly’s Top Lists, so here it is here in RRF. This weapon here is obtained after you bring the shears to SheepMan. Bad joke, i know, but oh well. Anyways, it belongs to SheepMan and serves as the electrical weapon in Rockman 10. It also has the same colour schemes as the original electrical weapon, Thunder Beam. When you use it, Rockman fires off a little wool cloud that will rise up, stop in place, then fire off a lightning bolt. This lightning bolt is locked and can’t move around. It can do some damage and possible multiple hits, but its extremelty hard to aim. The lightning bolt here also counts as the main damage rating against enenmies. The cloud also does damage, but very very low damage. This weapon also uses up 4 units of energy per hit, so be very careful where you aim. This weapon is strong against PumpMan and the TornadoMan data in the Weapons Archive. It can also deal out damage to the Block Devil and Crab Puncher, but is very difficult to aim with, and if they move or hit the cloud, then its pretty much a wasted shot. Overall, while it does have some real potential, it’s a pretty crappy weapon and is one i try to avoid.

That concludes today’s RRF. Hope you all enjoyed it and see you all again soon.

RRF #548

07/15/10 | by StenMan [mail] | Categories: Random Rockman Facts [RRF]

Hello everybody. How are you all today? Hope all is well, and not swelting in the heat. Oh well, its summer, what do you except? Meh. Anyways, onto RRF. For today, we’ll stick with the ZX series. Today’s RRF is: ‘Clean The Room’. Geez, people in the future sure are lazy. I know I’m not keen on cleaning my room, but i don’t have the need to hire someone from Giro Express. Anyways, you have to clean a room in Area C-1. Luckily this mission is extremely easy, probably one of the easiest. Once you talk to the man in that little part in Area C-1 (I think his name is Robert), you go into the small room past the door. To complete this mission, you have to put all of the coloured soccer balls into the corner in the room below. Pretty easy right? Well, it can be a bit of a pain, since you can’t just simply pick them up and put them there… you have to come into contact with them and it somehow “kicks” them. There are some boxes in the room that can cause them to bounce all over the place, or even trap them. Its easiest to just do this quest as either Vent or Aile, you don’t need any Model’s to complete this one. Once you get all of the balls in the bottom corner, the Giro symbol will flash and you can talk to Robert to let him know you’ve cleaned his room for him (lazy bum), and then just go to any TransServer to get your reward, some Energy Crystals. Overall, its a very simple mission for ZX, but i really had to prevent from going on a rant here…I don’t like to clean my own room, let alone someone elses.

That concludes today’s RRF. Hope you enjoyed and see you tomorrow.

RRF #547

07/12/10 | by StenMan [mail] | Categories: Random Rockman Facts [RRF]

Hi everyone. How are we all today? Hope all is well. Hopefully the heat is going down where you are as well… unless, of course, you like the hot weather. For today, we’ll go from the Zero series to the ZX series. Today’s RRF is: ‘Powmettaur’. I haven’t covered very many of the many kinds of Mettaur’s throughout all the Rockman franchise, but we’ll cover one here. This giant Met here is the mini-boss in the big amusement park in Area H in the original ZX game. It’s also the area where Aile and Vent lost their mother’s, but thats for another day. Anyways, this mettaur here is huge, one of the 3 giant forms of Mettaurs. It can rival the Mettall Daddy from Rockman 4 and the Mettaur Gigant from Rockman X Command Mission. This big mettaur was originally designed to be a mascot for the amusement park, but was later converted into a mechaniloid. It’s attacks as rather simple. It shoots out small mets from its helmet out at you, fires off small balloons with small enemies in them and it can hover around in the air. It’s attacks really aren’t all that much of a real threat, but its attacks can be tideous if you aren’t prepared. Its little enemies that it provides are easy to destroy. As for attacking the Powmettaur itself, the charged shots from both the Buster and Saber from Model ZX is a good way to attack it. It can also depend on how far you are in the game as to what other models you can use. I personally like to spin it around in Model H’s tornado or fire off a zillion of Model P’s kunais.

That concludes today’s edition of RRF. Hope everybody liked it and see you soon.

RRF #546

07/11/10 | by StenMan [mail] | Categories: Random Rockman Facts [RRF]

Hello everybody. How are you today? Hopefully all is well, enjoyed your weekend, and not as hot outside as it was here. In lieu of all the heat here, and me playing a lot of the Zero Collection lately, we’ll mix the two for an RRF. Today’s RRF is: ‘Phoenix Magnion’. Anybody remember this guy? I know i do. This guy here was a major pain in the ass to fight… or at least i’ve never had an easy time battling him, even on easy mode. Phoenix Magnion appears in Zero 2 and works under Fefnir’s army, though before the events of Zero 2, he was a member of Phantom’s army. He definitely needed a new leader… makes sense too since he is fire-based (this means use Thunder). He protects a power reactor which provides power for Neo Arcadia and your mission is to get rid of it… but not if he has anything to say about it. In battle, he’s one of the most irritating fights in the whole Zero series. He’s constantly disappearing and re-appearing in the field… and always disappearing when you try to attack him. He can also split up into 4 holograms, only 1 being the real one of course. This is generally the best way to attack him, though you still have to guess what one is the real one. He also charges across the room in a big fireball. This is also a good way to attack him, but odds are you’re going to get hit in the process as well. He has also has a 4-way attack where he holds Zero in place and summons holograms of Vile/Vava, Agile, Bit and Colonel to attack Zero. If you fight him with either an A or S rank, you can obtain his EX Skill; Tenshouzan. Overall, while he’s an intersting boss, serving 2 of the 4 Guardians, he’s a major pain to fight and he’s one i take great pleasure in destroying, but not so much in fighting.

That concludes today’s RRF. Hope everyone enjoyed it and see you all again tomorrow.

RRF #545

07/10/10 | by StenMan [mail] | Categories: Random Rockman Facts [RRF]

Hello everybody. How are you all doing today? Hopefully all is well, and getting ready for some new content. Well, after some time away, from backing up content and some net issues, some new RRF’s are on the way. Since i’ve been playing more Zero lately, we’ll look there. Today’s RRF is: ‘Sand Dozer’. Here’s another example of a one-game, one-area wonder enemy. This one here is found in Rockman Zero 4 and is found in Sol Titanion’s level. This level here is extemely irritating with the super-hot solar energy, and these enemies can add to that annoyance levels. Luckily, this enemy has no reason bad attacks. All it does… is acts like a bulldozer. This one simply picks up a bunch of sand and it rolls on the ground until it reaches a spot and dumps the sand. Rather predictable. The only thing that isn’t predictable, is where it dumps it. It does have somewhat of a pattern, but it can dump its sand load whenever and wherever it wants. A lot of times it can dump it over a safe location where you are safe from the solar rays. Its pretty easy to destroy, but if you hit it the wrong way, it can deflect your attacks. It’s best to attack it when its coming towards you, not away.

That concludes today’s RRF. Hope you all enjoyed it and see you again tomorrow.

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