Hi everyone. How are you all doing today? Hope all is good, enjoying your week, and getting ready to go bed to school or college… if you are going back that is. For today, we’ll stay with the X series. Today’s RRF is: ‘Red-Hot World’. Most Rockman/MegaMan games (not all, most) have some sort of level or stage that revolves around fire or flame or heat or anything of the sort in them, and Rockman X5 definitely had it. This world here belongs to Burn Dinorex. This world is totally full of both heat and lava and you’ll be encountering it for a majority of the level. The first portion of the first half of the level just involves going down into the volcano and killing enemies and avoiding large blasts of fire coming from small demonic dinosaur-like panels in the floor and the walls. You need to be careful here since those fire blasts can deal some very serious damage to you… a couple shots can put you in serious jeopardy if you have no Heart Tanks. The second portion involves you running away from a large wave of lava coming at you with only a couple of safe spots to hide from… some of which require you to duck or jump on a wall. The lava wave here lasts a couple seconds and is instant-kill no watter what, even your invincible from taking damage from an enemy. The second half of this level is a little more unique and can be difficult as well. There’s a ride armour right off the bat and you’ll have the option to dive right into the lava or go above it. If you go directly into the lava, you’ll need the ride armour, otherwise you’ll die, but its a quicker and safer way to travel as the enemies go down very easily down there with the ride armour. If you decide against that route, you can go over the lava, but you’ll have to fight an X-version of the Mecha Dragon, with it chasing you down and destroying the platforms as it gets closer to you. Once you get ot the end of that route, you’ll have to battle it. No real worry as its very easy, just be careful not to fall into the lava. Once you get to the end of either route, you’ll need to ride on a few wires that require your wire hook rider to get across safely… or if you’re playing as X, use the Falcon Armour. Speaking of Armours, on the other side of those wires is a capsule for the Gaea Armour. Using the Falcon Armour is the safest way to get to it. After you get ot the end of the level, you’ll get your battle with Burn Dinorex and gain a part for the Space Shuttle.
That concludes today’s RRF. Hope everybody enjoyed it and see you all again tomorrow.
Hi everyone. How are you all today? Hopefully all is well, enjoying your summer and your weekend, i know i did… hence another “tomorrow” being 3 days later. I suck I know. Anyways, for today’s RRF, we’ll look at another weapon. Today’s RRF is: ‘Blast Launcher’. Since i’ve been playing a lot of Rockman X8 lately, we’ll turn the ever-popular trend of weapons to this game. The Blast Launcher is one of the numerous types of guns that Axl uses in this game. This one here is gained after you defeat Bamboo Pandamonium and it has a fair number of uses. While this one may be rather slow in firing, but it packs a serious punch to it. It fires off some large grenades from it and they explode after a few seconds, or on contact if they hit an enemy. These grenades also break guards. Its also a large gun and one of only 3 that require Axl to use both hands while using it… unless he’s sliding down a wall. While it may be slow in firing, especially when rapid-firing, you can speed it up by button-mashing, getting more shots in faster. Bamboo Pandamonium’s version of the Blast Launcher is prety much similiar, only it homes in on you. Overall, its a pretty nice weapon, even though its very slow, unlike onles like Ray Gun or Ice Gattling, but its definitely powerful and one i like to use.
That concludes today’s RRF. Hope you enjoyed and see you again soon.
Hello everybody. How are you all doing today? Hopefully all is well, and ready for some more content. For today, we’ll go back a series from X to Classic. Today’s RRF is: ‘Fire Telly’. This may not be one of Telly’s Top Lists, but we’ll look at one of the incarnations of Telly here anyways. This version of Telly appears in Rockman 6 and appears in FlameMan’s stage and in portions of both Mr.X’s and Dr.Wily’s castles. They simply float and spins around, like most Telly’s, but there they also spit down little fireballs out at you. These fireballs are extremely easy to avoid and aren’t all that much of a threat to you there, but in FlameMan’s level, they are an absolute terror. FlameMan’s level has the oil patches and if they drop the fire into them, they will turn into flaming masses, and they stay on fire until you clear the stage, or lose all your lives. You can destroy them before they have a chance to do so, but you have to be very quick at it, since they generally are not alone. Centaur Flash can generally knock them out in one shot, but it takes alot of energy. Blizzard Attack, Silver Tomahawk and Yamato Spear work nicely as well… and then again, so does your fully charged Buster.
That concludes today’s edition of RRF. Hope you all liked it and see you again tomorrow.
Hello everybody. How are you all today? Hopefully all is well, enjoying your day and your summer. After a small break, i’m back for more content. Today, we’ll look at the X series. Today’s RRF is: ‘Nightmare Dark’. Rockman X6 is full of the Nightmare Phenomenon, and this here is one of them. The Nightmare Phenomenon is one of the key components of X6, and for the most part is quite annoying, and this form of the Nightmare, is nothing less then god-awful horrible… and when i say horrible, i mean HORRIBLE. After you go through Infinity Mijinion’s stage, either normally or the side-route, this Nightmare effect will show up in both Rainy Turtloid and Commander Yammark’s stage, and did i mention that it is HORRIBLE??? This Nightmare (which IS a nightmare) causes the black floodlights that obscures your vision. The dark lights cause about half of the screen to become black to the point of not being able to see anything at all, and theres a couple lights versions where you can vaguely see around you and theres a diamond shape view where you can see the screen normally. To make matters worse, its not a set vision screen, as the dark lights move around alot. And to make it worse… yes it can get worse, this generally happens where there are a fair amount of strong enemies, rescueable reploids and nightmare viruses, spikes and bottomless pits. It makes the level very god-awful to play, even if you know the routes and lay-out of the levels… and even if you have the Ultimate Armour and just Nova Strike everything. Overall, while the Nightmare is an alright concept, its definitely an annoying thing as well, and this form of it is absolutely beyond annoying, its basically there just to piss you off.
That concludes today’s edition of RRF. Hope you all enjoyed it and see you all again tomorrow.
Hello everyone. How are you today? Hope all is well, enjoying your weekend and not noticing that tomorrow is a day late again… well, i guess you have now after me saying it. For today, we’ll go on over to the EXE series. Today’s RRF is: ‘LevBus’. Anyone recognize this one? I know I sure do, and if you’ve played EXE/Battle Network 6, then you really should. The LevBus is the main source of transportation in Cyber City. It serves as the equivelant at the Metroline from ACDC Town and the rest of Electopia… just not here. The LevBus is a levitating bus that floats in the air on a set course between all of the stations that it goes from. The main stations are in Central Town, Seaside Town, Green Town and Sky Town. There is possibly other stations, but Lan and everyone else don’t seem to go to them. It floats in the sky as it travels and the sound effects for it are quite interesting as well. Each of the stations have 4 directional ports in with the LevBus travels from, it’ll depend on where you are going to and from. It’s pretty much going one-way from every station except Central Town. Each station is also double-storied. Theres the main floor in which you can choose which Town you want to go to, and the second floor is where the LevBus actually comes into the station. Overall, its a pretty neat and futuristic form of traveling and suited the aspects of EXE6 quite nicely, but it could’ve been nice to use in other games as well, not just EXE6.
That concludes today’s RRF. Hope you all enjoyed and see you again soon.
Hello everybody. How are you all doing today? Hopefully all is well, enjoying your day, and getting ready for another summer weekend. For today, we’ll go back to X8 and have a look at a stage enemy. Today’s RRF is: ‘Moledig’. With the many recent RRF’s from X8, it obvious to tell that ive been playing it alot lately, and i have. Anyways, i wont get into that. The Moledig is the enemy that has a giant exacvation and bulldozer bucket in front of it. It sits in place and charges up its attack, then throws a bunch of rocks and rubble at you. In this charging state, it has a guard up, which you can break… or just hit it from behind instead. When you do break its guard, it will stagger backwards for a bit, leaving it vulnerable, then it will begin its charge again once it re-gains its balance. Its attacks are fairly weak, but its power and speed can become more stronger if its possessed by a Bulbrite. This enemy appears in both Noah’s Park and in Metal Valley. When i battle it, i prefer to hack and slash away at it with Zero and any one of his numerous weapons in this game. Once its guard is gone, using Axl and the Ray Gun or Ice Gatling is a good way to get high combo numbers. Using the full charge from X’s Icarus Armour is nice too… or just blast it away with the Ultimate Armour’s Nova Strike. Overall, its a neat enemy, one thats not a one-stage wonder, but it couldve been used elsewhere too.
That concludes todays RRF. Hope you liked it and see you tomorrow.
Hello everybody. How are you today? Hope all is good and well and enjoying your summer, and not breathing in fire smoke, like many people around here are. For today, we’ll look at another one of Zero’s weapons. Today’s RRF is: ‘Long Snapper’. Yes, i said weapons, not techniques. Well… if you really want to get picky here, its not exactly one of his weapons, its one that he steals when using the Zero Knuckle. This one here is stolen from the Poplan enemy. The Poplan is the enemy that looks like a leg-trap on top of a large metal vine that will grab you. This enemy appears in Zero 2 and 4, as well as a weird cameo in ZXAdvent, but in this case here, we’re taking about us using it. Since it’s very difficult to destroy and avoid, you just simply use the Zero Knuckle and pluck it like a weed… or a mechanical weed. To use it, simply punch or grab with the Zero Knuckle and the Long Snapper will lunge out and snap and bite at your enemies. While it will only cause very minimal damage, and generally only the first one deals damage, it is still very amusing to use and watch. If you do want to use this one with the Zero Knuckle, you can find this one in Area Zero, as well as Sol Titanion’s level.
That concludes todays RRF. Hope you all enjoyed and see you again tomorrow.
Hi there everybody. How are you all doing today? Hopefully all is well and enjoying the heat of summer. For today, we’ll take another look at one of Zero’s techniques, and a more unique one as well. Today’s RRF is: ‘Renyoudan’. While this is one of Zero’s techniques, it’s also not one of his default techniques. Does this sound confusing? Well, don’t worry, i’ll explain it. This technique appears in Rockman X8. This one is learned from Bamboo Pandamonium. Now, the Youdantotsu is the main technique learned from him, the Renyoudan (or Consecutive Leaf Finisher) technique requires a special weapon in order to be able to ues it. In this case here, you need the D-Glaive. Rather then lunging forward with any other weapon in this game, when you use the D-Glaive, Zero will thrust the D-Glaive very strongly and sharply in front of him 6 times. This one can pierce most guards and Zero looks awesome when he uses it. Let’s also not forget that it shoots off a bunch of leaves around when you use it. Quite interesting and amusing as well. Overall, its an interesting technique, and a nice one to use as well, and it had a fair amount of uses, though you have to hunt down the D-Glaive in order to be able to use it.
That concludes todays RRF. Hope you liked it and see you again tomorrow.
Hello everybody. How are you all today? Hopefully all is well, enjoyed your weekend. After being away for the weekend, i’m back for more content. For today, we’ll do something a little unique for #555. We’ll look at a music, but a different one. Todays RRF is: ‘Little Fugue’. Although this is a music in a Rockman game, the original DASH game to be precise, this one wasn’t written by CAPCOM. This piece of music, though re-mixed (and nicely i might add), was originally written and composed by Johann Sebastian Bach in the 1700’s. In DASH, this music here is used when you get to battle against Rockman Juno at the end of them game. It’s a pretty nice re-mixed theme to use… not just in the game, but the whole franchise as well. Generally, its a good thing to create our own music, but it’s still nice to use and re-make a classic theme from over 200+ years ago to use. This music, has been used in other games and anime apart from Rockman DASH. Some of them include, Nazca, The Paper CHase, Area 88 and Diamond Mine. Overall, its a pretty nice re-mix in DASH and it definitely suited the battle against Rockman Juno. I’m generally not a fan of Classical music, but its still a nice one to listen to.
That concludes todays RRF. Hope you enjoyed it and see you all again tomorrow.
Hello everybody. How are you all today? Hope all well, and tomorrow is here days late again… i REALLY need to stop doing that, someone remind me please. For today, we’ll go to the Zero series and have a look at something more unique. Today’s RRF is: ‘Zan’ei Army’. Well, RRF’s are always random, and this one here really is random. The Zan’ei Army is one of the 4 armies of Neo Arcadia underneath Copy X and his 4 guardians. The leader of this army is Phantom. This army is used as an anti-Resistance intelligence unit as well as all their stealth untis. Although Phantom blows himself up in the original Zero game and makes a very small cameo in Zero 3, his army and its minions are around all over the place in the series, from the beginning to the end. We get to battle 5 of them. Members of the Zan’ei Army include Hanumachine, Phoenix Magnion (who i recently covered), Burble Hekelot, Hyleg Ourobockle, and Tech Kraken. All of them make referecnes and show loyality to Phantom as well, even if alone or working for another one. Hanumachine and Tech Kraken are good examples of this. Overall, apart from seeing the recruits and their Leader Phantom, you dont see a whole lot of the Zan’ei Army in the actual game, though it is referenced elsewhere outside of the games, even showing their symbol.
That concludes today’s episodes of RRF. Hope you all enjoyed it and see you all soon.
Welcome to Shotgun J. Home of StenMan.EXE.
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Here are 3 links to some nice Rockman/MegaMan sites… some that helped me find some of my RRF content and more.
The MegMan Network
http://megaman.wikia.com/wiki/Mega_Man_Wiki
MegaMan Wikia
MegaMan Home Page
http://brahmansgameroom.blogspot.com/
Blog of Braham.
Check it out!
Just cause i didn’t have it before XD.
The extreme greatness that is Eye Lazor Beams!!
Here’s MegaMatt’s Legend Force! Very nice blog, check it out.
http://megamatt.wordpress.com/
Here’s probably the best Rockman infoblog in the world: Protodude’s Rockman Corner.
http://protodudesrockmancorner.blogspot.com/
Here’s a couple of my favorite sites to check out, here’s a link for you all!!
FlashMan.EXE!
www.flashmanexe.com
Prince George Cougars WHL!
www.pgcougars.com
Nanaimo Clippers BCHL!
www.nanaimoclippers.com
Oceanside Generals VIJHL!
www.oceansidegenerals.com